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Biocybernetic VR/AR Training System for De-Escalating Conflict
NASA’s biocybernetic system is a cutting-edge technology designed to cultivate emotional regulation skills. It leverages the concept of biocybernetic adaptation, where the trainee engages with virtual entities, such as characters in VR/AR/MR environments, whose behavior dynamically responds to the trainee's physiological signals. This responsive system provides real-time feedback, incentivizing the trainee to attain a calmer physiological state. The key components of this VR innovation include: · Head-mounted display hardware · Physiological monitoring hardware, tracking heart rate, breathing, sweat, breath, and brain waves · Software, powered by the Biocybernetic Loop (BL) Engine, integrating physiological data into the VR simulation · Character response avatars · Integration of the trainee's biofeedback data with the VR environment This technology relies on two functional elements working in unison to adapt the behavior and appearance of VR/AR/MR characters. Inference of the trainee's emotional state from physiological signals requires the implementation of advanced machine learning and modeling techniques. A pattern comparator stores templates of physiological patterns and continually assesses the proximity of the trainee's real-time physiological activity to the desired patterns. The pattern comparator calculates a closeness score in relation to one or more reference patterns, transmitting this data to the VR/AR/MR environment components. Consequently, the level of threat or cooperation presented by virtual characters is dynamically adjusted in response to the closeness score, creating an immersive and adaptive training experience.
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